Hello! I was wondering if there was already a method built-in to display the gameObjects inside a container.
For example :
adaptiveWidth : Set the width of the container according to the width of all children gameObject accumuled
adaptiveHeight : Set the height of the container according to the height of all children gameObject accumuled
alignLeft : Align all children gameObject to the left
alignCenter : Align all children gameObject to the center
alignRight : Align all children gameObject to the right
jusityContent : Justify all children gameObject
wrapContent : if the children gameObject should be wrap
gridLayout : set the child gameObject according to a grid
I was looking at the methods inside the Phaser.GameObjects.Container and I did not found any. Is there already a class inside the Phaser Library that could help achieve this or I will have to make custom methods to achieve that?