function preload ()
{
this.load.spritesheet('star', 'assets/coin.png', { frameWidth: 55, frameHeight: 48 });
}
function create ()
{
this.anims.create({
key: 'spin',
frames: this.anims.generateFrameNumbers('coin', { start: 0, end: 6 }),
frameRate: 10,
repeat: 1
});
stars = this.physics.add.group({
key: 'coin',
repeat: 11,
setXY: { x: 12, y: 0, stepX: 70 }
});
}
How to add sprite sheet animation to
this,physics,add,group
I’m a beginner, tried to google it but found nothing with phaser3.
thanks for your help.
yannick
2
I guess you have a typo. Shouldn’t it be
this.load.spritesheet('coin',...
coins = this.physics.add.group...
instead of
this.load.spritesheet('star',...
stars = this.physics.add.group...
You have created the animation but you need to play it.
After you created the group, iterate through all children and play the animation.
coins.children.iterate(coin => {
coin.play('spin')
})
and maybe (since it is a coin) you wan to set repeat: to -1 to spin it infinitely.
Hope this works
1 Like
Thanks a lot, I need that the animation be infinite how can do this, should I set repeat to a long number?
and the second : reading api’s document is a little hard, how can I get familiar with api’s so fast, any book, video tutorial.
Thanks.
set it to -1
Yes, maybe video tutorials.
I use TypeScript with Phaser’s type definitions which is much easier to program with. It helped me a lot understanding and discovering the Phaser API.
If you use VisualStudio Code as your editor, it will show you a list of all available methods and properties if you press Ctrl+Space.
Try my Phaser TypeScript Starter Template if you want to start programming in TypeScript, else try the ES6 template which has also type definitions.
Also take a look at the Phaser 3 examples.
samme
5
Groups also have a shortcut:
coins.playAnimation('spin');
2 Likes