Hello all,
I am having a bit of difficulty adding the Spine plugin to my game. I am currently using ES6 and my “main.js” looks like the following:
import Utils from './library/Utils.js';
import Preloader from './scenes/preloader/Preloader.js';
import Boot from './scenes/boot/Boot.js';
import Game from './scenes/game/Game.js';
import Intro from './scenes/intro/Intro.js';
class Main
{
constructor()
{
let config = {
type: Phaser.WEBGL,
width: 1024,
height: 768,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_VERTICALLY
},
scene: [
Boot,
Intro,
Preloader,
Game
]
};
this.game = new Phaser.Game(config);
this.game.isMuted = false;
Utils.Initialize(this.game);
}
}
new Main();
This above syntax’s config has a “scene” property, which is an array of all of my scenes. In order to add the Spine plugin, the “scene” property needs to be a plugin object. Unfortunately, I don’t know how to have both… any help is greatly appreciated.