I’m trying to animate from a texture atlas. but my texture atlas is grouped according to animation sequence per png. for example: ‘capguy_east-west_walk.png’ would contain all the frames for the walk sequence but it is embedded in the atlas…
How do I get the frame names or equivalent from the atlas so I can create the anims?
note: I followed this tutorial but the texture I’m working with would have all the animations under one png file called ‘capguy_east-west_walk.png’ instead of a folder of single png files.