Is there a way to apply a collider to a physics group instead of each individual member of that group? Currently I have my platforms in a platforms group and I’m having to modify setSize()
for every member of that group. I would love to be able to say this.platforms.setSize(x, y)
instead of
this.platform1.setSize();
this.platform2.setSize();
this.platform3.setSize();
...etc
Hi Benstrocity,
You can iterate through the group children and set the size that way, for example.
this.platformGroup = this.physics.add.group();
this.platformGroup.children.each(function(platform) {
platform.setSize();
}, this);
Hopefully that should work
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Beautiful. Makes sense, I don’t see why that won’t work. I’ll let you know.
Works like a charm. This will save me about 10 lines of code per level lol
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