Setting Size of Collider/Boundaries

I want to set the size of an collider of a whole group. Every Object should be smaller as it seems on the screen.

So i know i have to use : MyObject.setSize(width,height)

but i can’t implement it into my code like i need to.

1.)this works---->

this.bananaGroup = this.physics.add.group();
      this.bananaGroup.create(400, 0, 'banana').setScale(0.5).setSize(20, 20);

2.)but i need also this Calculation there:

 var bananaGroup = this.physics.add.group({
     key: 'banana',
 -->    repeat: 1,
  -->  setXY: { x: (Phaser.Math.Between(150, 800)), y: 0, stepX: 70 }
   });

Two questions: How can i put a Function Call like .SetSize into the second example?

How can i put the math into the first example?

How could i change the Shape of the object and not only the size?

var bananaGroup = this.physics.add.group({
  // …
  createCallback: function (banana) {
    banana.setBodySize(20, 20);
  }
}

Arcade Physics has only two shapes, rectangle and circle. You can position the body shape on the sprite with body.setOffset().

so its from the middle of the sprite to x, y?

and how can i change it to circle?

is it possible to do the Math in brackets for the property, because then i think it would like that:

this.bananaGroup = this.physics.add.group();
      this.bananaGroup.create(400, 0, {math?} 'banana').setScale(0.5).setSize(20, 20).setBodySize(20,20);

The body offset is from the top-left of the sprite texture.

banana.setCircle(radius, offsetX, offsetY);