This shows it, you can see that when the player collides with the ball and the ball collides with the corner of the square hitbox the ball loses velocity. This is on the latest version (3.55.2)
I’ve tried changing to matter.js but that engine is even more buggy, the physics update rate is fps-dependent which makes the game unplayable on low performance machines and tilemaps are very buggy with collisions
You can reproduce the issue in the breakout sandbox with version 3.55.2 though. Make the ball hit the corner of a block and it will lose velocity, even with its bounce set to 1.