Hi, i’m using a tileSprite with regular sprites to compose a container, but for some reason the tileSprites have bleeding effect in comparison with the regular sprites, why thats happens , and how can i fix that.
I think we’re missing too much information to answer you question.
With “bleeding” you mean the anti-aliasing on the font, correct?
Are the sprites and fonts larger than your display resolution?
Are you using starting Phaser with the pixelArt: true parameter?
Are the font x,y positions whole integers or do they also contain decimals?