Hello!
I build a map with Tilemap Phaser classes and I have this problem (see black block and white lines):
- I use Tiled for create my maps & use my tilesets with individual tiles. I use 32x32 tiles.
- Later, I run tile-extruder for extrude my current tileset and avoid pixel bleeding. Also update my code with
map.addTilesetImage("tileset", "tileset-extruded", 48, 48, 1, 2);
and with new extruded texture. - In Phaser, scale to 3 tiles and sprites, using
pixelArt: true
androundPixels: true
. Really I need this scale (2 is too small, and 4 is too big).
All works fine, but only fails when move Camera (and not always, only some times). Also, looks fail only with black/white textures.
How can I fix this?
I use startFollow()
with player and second parameter (roundPixels) is true, but I see that camera scrollX & scrollY shows .5
values sometimes (when fails). My player move with Velocity & AR physics.
With roundPixels as true, Phaser should round this values? or I missing something?