I’m building a mining game similar to Terraria/Starbound where the player needs to dig into the ground to extract minerals. Right now I’m using a Tilemap for all the underground tiles, but I would like to hide tiles that the player has not mined yet. See below for the effect I’m going for:
I’m guessing this could be done via normal maps, but I’m not too well-versed in those, and would appreciate any pointers or suggestions.