BUG Phaser 3.60 particle system and multi-atlas texture?

Hi guys,

I have found a bug with the particle system and the multi-atlas texture. If your particles are on the first sheet, the particles work fine. If they are on the second sheet, then they do not render correctly, it looks like the offset is being created incorrectly. In the image, the full coin is correct, the two half coins is from the second texture in the multi-atlas.This is the same if i only render frames from the second atlas. Is this expected behavior?
Cheers
image

I guess it’s a bug, you could add an issue.

Thanks for the reply. I actually just found someone posted the issue and a workaround: