Button listeners

explaining the scenario here, if I have a hundred buttons and I have assigned a listener to each of them. so that is there any chance of getting my game slow down. as hundred listeners are listening every ms in the background. if yes please suggest me the best way to handle it.

I’m not sure. It’s mostly the Input Manager doing more work if it has a lot of input candidates. Usually just one listener is triggered at once by an input event. I would just try it and see if problems come up.

okay thanks for that