Is it possible to create button click handler that can be executed even if the game is paused?

Is it possible to create button click handler that can be executed even if the game is paused? Say, I send some parameter to it, so it know to ignore the game.paused flag if it is set to true.

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My guess is no but Iā€™d have to check.

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Hah, maybe I should create a separate Phaser.State for the pause menu, but that looks a bit like overkill.