Camera alpha

When i’m using cemera.setAlpha it affects alpha of each object individually (As docs says), creating alpha multiplications.
How can i change alpha of whole frame before it renders to screen?

As I can see, the object1 is over the object2, that means that when it gets transparent, both are still visible and so the color seems darker, you would need to set the alpha of object1 to 0 individually to get the result desired.

:wave:

Use RenderTexture I guess.