How to overrider alpha reduction of sprite when use addBloom?

hi i’m trying to add damage effect to my spaceship and i want to use addBloom and here is my code

const planetFX = planet.postFX.addBloom(0xffffff, 1, 1, 0, 1.2);
        const planetFXTween = this.tweens.add({
            targets: planetFX,
            blurStrength: 2,
            yoyo: true,
            duration: 100,
            paused: true,
            onComplete: () => {
                planetFXTween.restart();
                planetFXTween.pause();
            }
        });
                planetFXTween.play();

but alpha of the spaceship reduces and it become transparent and it’s not fix using

spaceship.setAlpha(1)

how can i override it?