When the whole scene is visible, the Phaser.Geom.Line is being drawn properly.
When the camera only “sees” part of the scene, the Phaser.Geom.Line is being drawn at an unexpected position.
I want to understand where does the difference come from?
EDIT: if i use dragX and dragY for the start / end positions of the line the results are even weirder.
EDIT 2: I fixed it by adding this.camera.scrollX to the line coordinates.