Noob Question concerning colliders.
- I’m setting the bg position with an offset to the pointer.y value.
- I’m using
this.camera.main.startFollow(bg, true, 0.05, 0.05)
to handle camera scrolling based on the bg position.
I have a sprite set not to scroll - and it’s collider still scrolls.
This is what I would like to happen :
Are colliders dependent on the camera?
If so, how do I fix the collider to the object to prevent it from scrolling with the camera?
Thanks in advance.