I have a project where I’ve successfully integrated Angular 6 and Phaser 3 and gotten it working with Arcade physics. I wanted to move over to Impact physics and immediately got an error when I tried to add an image to the scene:
export class TestScene extends Phaser.Scene {
public constructor() {
super({key: 'TestScene'});
}
public preload(): void {
this.load.image("guy", "assets/images/guy.png")
}
public create(): void {
let guy = this.impact.add.image(300, 300, 'guy');
}
}
let guy = this.impact.add.image(300, 300, 'guy');
throws the error
Cannot read property 'add' of undefined
Below is my configuration object:
public readonly config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
physics: {
impact: {
gravity: 100,
setBounds: {
width: 800,
height: 600
}
}
}
};
I’m using the latest phaser.d.ts from https://github.com/photonstorm/phaser3-docs/blob/master/typescript/phaser.d.ts and the following is in my package.json
"dependencies": {
...
"phaser": "^3.15.1",
"phaser-component-library": "^2.0.0",
...
}
Any help or thoughts would be appreciated!