I have a game seemingly needing both matter and arcade physics. I appear to have the matter physics working fine, but anything arcade physics related errors out.
which errors with âCannot read property âstartSystemâ of undefinedâ.
If I remove the init line and assume phaser 3 automatically initializes arcade physics if in the config, if I invoke âphysicsâ anywhere in my create section like:
It would not progress past the boot scene, but it didnt throw any errors either, so I just removed it as I dont need it at this stage of development for my game yet anyway. Do I even need to initialize the arcade physics in phaser 3? How does it differ from startSystem? I canât find a proper snippet to use in place of thisâŚ