class GameScene extends Phaser.Scene {
constructor () {
super({
key: 'game',
physics: {
arcade: {
debug: true,
gravity: { y: 0 }
},
matter: {
debug: true,
gravity: { y: 0 },
debugShowBody: true,
debugBodyColor: 0x0000ff
}
}
});
}
}
var config = {
// …
scene: [BootScene, GameScene]
};
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