Hello all,
I’m working on my first Phaser project, and I’ve looked all over the internet but I can’t figure out what the correct way is to set up the camera shake.
My problem is that the game uses a shake animation every time an attack happens - so a lot of shakes. The first one is fine, but after that they get slower and choppier, and I can tell they must be piling up in memory somewhere, somehow.
I want to either know how to destroy the shake each time after it happens, OR have a single reusable shake object.
The command I’m using right now is:
this.cameras.main.shake(200, 0.02);
Can someone please either point me to an example, or share code that addresses this?
Thanks so much in advance!