Sprite "shaking" while camera moving

Hi,

I got a problem on my game, I made a RPG 2D game with the arcade physic & made the camera follow a sprite smoothly like that:

this.scene.cameras.main.startFollow(this, true, 0.05, 0.05);
this.scene.cameras.main.setZoom(5, 5);

But when I move the sprite the camera attached to it makes the sprite shakes.
So I tried to desactivate the round pixel (game config & camera) but I still get the shaking effect on my sprite. The only way I don’t have this effect is by desactivating roundPixel (camera & game) and removing the smoothing camera effect like so:

this.scene.cameras.main.startFollow(this, false);
this.scene.cameras.main.setZoom(5, 5);

Can someone tell me where this comes from and how could I fix it (keepingthe smoothing of the camera)?

Thank you!

You can try adding { fixedStep: false } to your Arcade Physics config and see if it makes a difference.