Sprite Distortion with Camera Follow Using Bounds

Can anyone point me in the right direction for fixing this bug? Currently I am experiencing sprite distortion using a follow camera on my player only when I am setting camera bounds. I have pixelArt set to true for the game config; I have also tried setting the roundPixels for the camera to true but then I get a lot of camera jitter. Here is an example of the distortion that only happens closer to the bounded area:

Sprite Correct
Sprite Distorted

If I do not set bounds for my camera I do not experience this issue. Also the distortion only happens when the camera is fixed by the bounding, the sprite is never distorted when the camera is following the player sprite.

:wave:

See if this makes a difference:

// Scene
this.events.on('prerender', () => {
  player.setPosition(Math.round(player.x), Math.round(player.y));
});

Yeah I actually fixed this last night by rounding the player position as you mentioned here. Hopefully this helps anyone who comes across the same issue, thanks!

It looks like

(with pixelArt there’s distortion instead of blurring) which will be fixed in v3.60.