Create a gameobject which starts in dragging state

I’m creating a gameobject from an image like this.

const image = new Phaser.GameObjects.Image(this, 0, 0, "image");
image.setInteractive();
this.input.setDraggable(image);
this.add.existing(image);

This adds a draggable gameobject to the scene. But is it possible to automatically set it to the dragging state without having to click and hold down?