Hi, I am new to phaser and trying to program my first game. The starting point are 85 numbers which are randomly placed on the screen. (position/rotation). I try to figure out how I can place them without overlapping, but without any luck. I tried to play around with something like " this.physics.arcade.overlap(text, nummers, onOverlap)" and binding the text to a container. but nothing seems to work. See the code below:
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
physics: {
default: 'arcade',
arcade: {
debug: false
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.script('webfont', 'https://ajax.googleapis.com/ajax/libs/webfont/1.6.26/webfont.js');
this.cameras.main.backgroundColor.setTo(255,255,255);
}
function create ()
{
var start = this.physics.add.staticGroup();
var nummers = this.physics.add.staticGroup();
for (var i = 0; i < 85; i++)
{
let text = this.add.text(0+ Math.random() * 800, 0 + Math.random() * 600, i+1 ,{font: 20+ Math.random() * 30 + "px Arial", fill: '#000000' }, nummers);
text.setAngle(Phaser.Math.Between(0, 359));
}
}
function update ()
{
}