Hi
I want to be able to drag an object and drop it, but also to click on the object to change the angle.
I have the drag working fine, but how do I differentiate between drag and move, and just a click?
thanks
Define a distance and/or time threshold with pointerdown/pointerup to differentiate between a drag and a click.
Yes, thank you. I don’t know how to do that.
Drag has built-in distance and time thresholds you can use:
var image = this.add.sprite(200, 300, 'eye').setInteractive();
this.input.setDraggable(image);
// The pointer has to move 16 pixels before it's considered as a drag
this.input.dragDistanceThreshold = 16;
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