hi all,
I am using phaser 2.6.2 …i created a function which play audio when dragging part passes from a particular area… it is working fine when i drag slowley but it does not play any sound when i dragg very fastly …
this is my function
t.moveColumn = function(e, a, r, l, o) {
change = e.y - e.dY ,
console.log("e.y:"+e.y),
console.log("e.dY:"+e.dY),
console.log("change:"+change),
e.readyToDrag && ((change /= 4),
console.log("index:"+t.index),
e.column.move(e.column.y + change),
e.dY = e.y,
e.totalDist += change,
Math.abs(e.totalDist) - tileH > 0 &&
(
// console.log(“Math.abs(e.totalDist) - tileH :”+(Math.abs(e.totalDist) - tileH)),
sfx_tick.play(),
e.timeLastPlay = game.time.totalElapsedSeconds(),
e.totalDist > 0 ? e.totalDist = e.totalDist - tileH : e.totalDist = e.totalDist + tileH)
)
}, t