I’ve been searching the forums and typescript typings trying to determine a strategy for slowly shrinking the effective rectangular play area over time, arcade physics. I’ve tried search for:
- changing the world bounds at runtime, which don’t seem to be exposed from .game/.scene in 3.x
- creating collidable geometry/path, which i’m not sure is possible to make collidable unless i switch to matter physics instead of arcade physics, which is undesirable for this application
- creating various invisible collidable objects and move each of them in towards my play area over time. this could work, but seems too complicated for something that i suspect has an otherwise simple solution
any tips? thanks for reading!