I’ve been searching the forums and typescript typings trying to determine a strategy for slowly shrinking the effective rectangular play area over time, arcade physics. I’ve tried search for:
changing the world bounds at runtime, which don’t seem to be exposed from .game/.scene in 3.x
creating collidable geometry/path, which i’m not sure is possible to make collidable unless i switch to matter physics instead of arcade physics, which is undesirable for this application
creating various invisible collidable objects and move each of them in towards my play area over time. this could work, but seems too complicated for something that i suspect has an otherwise simple solution