Enemies crossing each other

Hello, how are you?
I’m new to the world of game creation and I’m starting with Phaser 3.
My enemies keep getting inside each other.
I’m creating using a for enemies in the group format"this.grupoEnemigo = this.physics.add.group()"
and using this.physics.add.collider(this.enemygroup); at end. I realized that if I create one at a time and use this.physics.add.collider(this.enemygroup); partially solves, but the game crashes a lot. What can I be doing?

You need to add a group collider only once.

But packed sprites passing through each other is an intrinsic problem of Arcade Physics.

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hello, thanks for the reply. Which physics can I use?

It’s either Arcade or Matter. Matter is a lot more complicated.

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