Find the shortest way, Angle to Angle

Hey @ll,
i have a player Bot, but a Problem with Angle.
I Search the shortest way to Angle.
The Maximum of Anlge is (-Math.PI , Math.PI)
Example:
Player-Bot has Angle: 0.2
Should have: 2.4

if( ??? ){
player.angle += 0.04
}else{
player.angle -= 0.04
}

Should turn Player-Bot left or right (Shortest Way).
I hope someone has an idea.

Phaser.Math.Angle.ShortestBetween()