Hi everyone, I need help for rotating a sprite towards the pointer . I search in Phaser Labs but i didn’t found anything . I need your help .
Thanks.
You could use Phaser.Math.Angle.BetweenPoints with the game object and the pointer.
Hi @SlashDev,
I agree with @prob.
You could also use the Phaser.Math.between method.
Here is a way to do it:
See the Pen [Phaser 3] Sprite angle towards pointer by Juan Jose Capellan (@jjcapellan) on CodePen.
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Excellent the TWO code examples! Both are two nice implementations of the same demand but in different ways!
Thank you VERY MUCH to Samme and jjcapellan!