Sprite "drive" to pointer?

i’m trying to use this Phaser 3 script in Phaser 2/CE


My try:

I don’t know why my method doesn’t work correctly?


That’s almost it :slight_smile: you just need to change to

angleDelta = game.math.wrapAngle(angleToPointer - sprite.rotation, true);
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Thank you so much!!!

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Here is another method, if you don’t need to use angular velocity:

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