A timeline is probably not the easiest way to do this.
Instead of multiple (chained) tweens, you now want 1 tween, but multiple curves.
So when the tween (from 0 to 1) reaches 1 (onComplete), set curve to the next Bezier you defined, and repeat (no yoyo).
I’m struggling with the syntax. You have an example? Just to be clear, I’m trying to insert a path/curve bit into a timeline. The whole pattern is way too long and complex to do in a single set I think. Maybe not, especially if there is way to reuse bits of it, like common movements, spin 306 and continue for example.
Fabulous, thanks! The bit I was missing was the ‘onUpdate’ part. The target of the tween is the path and it’s in onUpdate that it refers to the image. Great stuff!