Game Object at Pixel Location

I’m trying to utilizing whatever logic is working behind pointerover events. I would like to programmatically pass in an x and y and be given a gameobject back who’s hit area matched. Is there an interface for this? I looked into simulating mouse move events in the browser, but that just feels like a total hack (and I didn’t find a good way to do it anyways).

Thanks for any thoughts,

Aran