Working on a game which has some UI overlays which can appear over the main game map. I’ve been adding .setInteractive().on('pointerup', ...)
listeners on GameObjects
to handle mouse clicks, but hit a problem where if the UI overlay happens to overlap part of the map that can also be interacted with, both receive a pointer event. Is there a way to set it up so that only the top-most GameObject
can receive pointer events? The default value of input.topOnly
(https://photonstorm.github.io/phaser3-docs/Phaser.Input.InputPlugin.html#topOnly) sounds like the behaviour I want, but doesn’t appear to behave as I hoped.
InputPlugin#setGlobalTopOnly → InputManager#globalTopOnly should control that, but its default value is also true
, so I’m not sure what’s going on.