Alright, I think I’m asking for the wrong thing. What I want to happen is the car to still be able to turn while deaccelerating. I was able to kind of achieve this with player.rotation, but It is choppy. Here is a link to the game with player.rotation, DriftR. Here is a screenshot of my code in its current state.
This won’t help with what I’m trying to achieve. I want the car to be able to slow down while turning. With my current code, when you are turning and you stop accelerating it changes the direction of the velocity. This causes a sort of “boost” which I do not want, I just want it to be smooth.