Greatest Alchemist - do you like inventing things?

Let me share my phaser3 game:
https://donutdoggames.com/greatest-alchemist/


The game is very simple:
Click on the top (or bottom) to add elements to the middle
If there are two (or more) elements they try to combine. In case of success you get new element. And when repeat.
There are over 700 items, grouped into 40 categories, with more than 2,000 possible combinations.
Here is my blog post about the game: the Greatest Alchemist | Donut Dog Games - by Donut Dog

If you have suggestions how to improve UI/UX, let me know. It’s my weakest point, so any feedback is welcome.

1 Like

Hello! It appears that the up arrow moves the New Discoveries chain down instead of up. This might be on purpose, but that’s a small UI change that could be beneficial. One tiny thing I might change to make the experience smoother would be eliminating the small yellow triangle that appears when you click on the arrows, given that it’s the same arrow and doesn’t fit super well inside the red triangle.

Thats my input :slight_smile:

Thank you for your feedback. I had some time to think and I want to remake all interface. I’ll post it when do.

  1. Arrow up - there might be a bug, but I can’t reproduce it.
  2. Triangle - I wanted to have and effect when the arrow is pressed. I could do something less noticeable.

Great! My go-to solution for making UI satisfying is just changing size and alpha ( and maybe color ). If you add this code, it makes anything look great:

uiButton.setAlpha(0.7) // around this range should look good
uiButton.postFX.addBloom() // adds a smudge / light effect
uiButton.postFX.addGlow(0x00ffdd, 1, 1, false) // color, external glow, internal glow, knockout ( not sure what that actually does šŸ˜€ )

However, my game is sci-fi, so this might not give you the look you’re looking for.

My menu interface in my game is just a scale change and a little sound effect, I find that simplicity is key.

Thank you for sharing. It looks interesting. I’ll try on my game to see how it looks.

Sounds and music could be nice.

I think one issue I found is that it’s pretty easy to click around randomly and generate a bunch of stuff. In fact, I kind of feel like you may be able to complete a lot of the game that way. Have you thought about maybe having some kind of crafting grid? I feel like you just throw a ton of stuff in the middle and see what happens and there could be more thought involved if you had a loose structure to the crafting area.

It also feels like if it’s alchemy based, that it should either have a medieval or steampunk theme.

Including an ā€œalchemy book,ā€ with riddles and clues for how to make stuff would be fun.

If you really wanted to go crazy, you could turn this into a little RPG where you go out into a forest and\or town and collect ingredients to use in the recipes. This would feel like you really earned something when you make new creations in the ā€œlab.ā€

Thank you for comment.

  1. I write code, I draw… I can’t do all :slight_smile: I don’t do music :slight_smile:

  2. What is crafting grind? How should it work?

This game is not original idea. I played a lot of games like this. In most games you have to choose two items and drag when on top of each other. So you end up doing a lot of dragging and not seeing a lot of results. I wanted to change that. Yes, you can do a lot accidentally. That is okay. You don’t think like me, I also don’t think like me, one year ago. So connections that seemed logical to me, might feel like random to you.

Also there is 700 items to find, so good luck :slight_smile:

  1. Medieval or Steampunk theme? Sounds interesting, maybe you have some screenshots from other games that I could use as inspiration?

  2. Alchemy book - that is an interesting idea, however I don’t see how it would incorporate in the current game.

  3. That is complete different game. To say the truth, I don’t think that I played any RPG in my life, so I couldn’t make game in this genre.

Sound and Music

Here are some free\afforable resources:

Random Clicking

The problem I’m describing is what’s called a ā€œdegenerate strategy,ā€ in game theory. My experience with the game is that it was more effective to click at random. I had more success that way. You have to look at that as a dominant, pure strategy, meaning once people figure that out, they’ll just do that even if it’s not the intended play style or even if it’s less fun than the intended play style. I think you have to look at a way to balance that out of the game. Humans always seek to find the most efficient strategy to complete a game or task, even if it ruins the game.

Medieval and Steampunk Inspiration

I would say think Final Fantasy, but I guess you haven’t played any RPGs, but here’s some stuff:

If you like anime, I’m thinking…Fullmetal Alchemist, Howl’s Moving Castle, Castle in the Sky, Kiki’s Delivery Service. Make me feel like I’m in an alchemist’s lab.

It’s fine if you don’t want to add RPG elements. It could be very, very simple. Like there is an iOS app called MinuteRogue. That’s kind of what I was thinking of. In general though, my impression is the game needs more audio\visual elements. Take advantage of the fact that you’re using a game engine. There’s nothing here that you couldn’t build in pure HTML5 and improve UI\UX, especially in terms of accessibility, resource usage, keyboard support, mobile accessibility, etc, so if you have it in Phaser, you might as well add a little bit of flavor IMO.

Thank you for your suggestions. I never heard of MinuteRogue, but I’ll investigate :slight_smile:

I think everybody knows the name of Final Fantasy, but it’s true, I never played it or something like it :slight_smile:

1 Like