I am currently building my first game with Phaser.
Currently I am noticing, when drawing a grid (size=800x800, cells=20x20).
My CPU usage goes up to 60% while basically nothing is on the screen except the grid. I changed to canvas and saw in the javascript profiler, that it is busy most of the time rendering the grid.
When changing to canvas my CPU usage goes down to around 20% but my RAM usage is peaking
Is there any alternative way to draw a larger grid like this which wonโt cause trouble like this?