I am new to Phaser and experimenting with tilemaps, and I was wondering about the CPU usage to render them. For example, using Tiled, I made a 256x256 (32 px square tile) tilemap. I then loaded it in to Phaser (3.55.2) and when I zoom all the way out to view the whole tilemap my CPU is sitting at 10-11% usage.
If I load an older Phaser version (3.17.0) and create a static tilemap, zoom all the way out again, my CPU is around 1-2% to render it. I know they consolidated the static and dynamic tilemap stuff, but does that mean you don’t get the performance benefits of a static tilemap if you want it?
As another option I exported my tilemap from Tiled as a 8192x8192 PNG and loaded that in. Zooming all the way out to view everything has my CPU at 0%.
If I don’t need the flexibility of a dynamic tilemap and want better performance should I just stick to exporting my tilemap as an image? Or am I missing a configuration option somewhere?