Hello all,
Is there anything in Phaser that can help with rendering a dynamic tilemap?
I can easily build a tilemap in Tiled and import it, but what I really want is to have control over the array of tiles. However then I would have to somehow control all the combinations of the edges (I guess through bitmasking).
- I am fine with this, but just want to make sure that I’m not reinventing the wheel here. So does anyone know the best forward for me here? (I’m new to Phaser, but have lots of Javascript experience, so I’m not afraid to get my hands dirty)