Hi, I have a question about tilemaps in phaser. For the game I’m working on world is going to be a sandbox a really big map, limited but big, it is created using Tiled.
My plan was to split the whole map into chunks and loading and unload, I had already created that functionality and the map is split into different files.
Tiled has the option to create infinite maps and chunks are exported in one file, I see that Phaser has no problem loading the infinite maps in chunks from Tiled, you just load the JSON file from tiled, and phaser will tell no difference.
- But how is that working in the background? Does phaser render tilemap using chunks from the tiled infinite map or its render the whole map?
- Should I even split my map and create loading and unloading chunks that are off screen or it is already build in Phaser?