I am looking for a solution to have a really big tilemap loaded at run time and get the best performance I possibly can.
As of now the performance is degrading slightly due to how big of a json file i am loading into phaser is causing lower end machines to crawl down to 15-20fps which is unplayable.
Has anyone come up with a clever way to load big tiled maps without performance degrading, and without introducing transitions from one map to another? (in other words rollovers via legend of zelda 1 on NES isn’t viable solution)
Another question: Does phaser render stuff outside of the current screen (or canvas) bounds? Or do we need to specify that in an option somewhere?