Hi all, im new to phaser but i have experience in javascript and i cant find answers about one thing so if someone is willing to explain to me i would be really grateful.
I want to replace my game that i started working on and use only phaser.
I have experience in while working on some big game maps to save as much as i can processes and usually, i add multiple layers, multiple canvases and draw static images like background only once and then i update only canvas where is animation etc in order to make game fast and save memory.
I saw that phaser have layers and things like that but how is that working here? I know phaser is ultra fast but should i worry about memory and divide in multiple canvas or phaser have build in option for that so i dont have to worry?
I will have really big and details backgrounds because its rpg game (im not using tilemap just backgrounds around 8000x8000px and its not pixelart).
Thanks.