Does phaser render things off screen?

lots of games have big maps. It would be nice for this big map to be in one scene for it to be easier to code, however you could run into problems with performance because if it renders everything in the game it will not run very fast. Does phaser automatically not render anything that is fully outside of the screen or would I have to make a new line of code to do this such as game.scale.resize();.

this discourse helped me understand that static bodies are not rendered off screen but some things with dynamic bodies are lowering performance even though they are not in the rendering phase, however, if you make the dynamic bodies invisible (with .setVisible(false)) if they are off screen they will not lower performance.

Except for tilemap layers (tiles are culled to the camera view automatically), Phaser does render things offscreen.

oh, that is good to know, (you dont have to reply) do you know any good applications to make tilemaps for phaser? i am currently using sprite fusion.

If you haven’t checked it out before, I would definitely recommend Tiled. It has a lot of good features and Phaser has built in methods for loading files exported from Tiled.

Tiled Map Editor

https://ldtk.io/
I like this tool, but it seems its format needs to be converted to a Tiled Map Editor to support Phaser.
https://youtu.be/XkhmMZLo-08