in phaser2,i can get it with game.input.x & game.input.y.
but in Phaser3?
Please Help me~thx…
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var pointer = scene.input.activePointer;
var x = pointer.x;
var y = pointer.y;
var worldX = pointer.worldX;
var worldY = pointer.worldY;
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Thank you very much~
The props is removed in game.input…
You shouldn’t use game.input
in v3. In fact, you shouldn’t use game.anything
in v3, everything is handled via Scene plugins.
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Thx~
When I try to use the code
this.scene.input.activePointer;
I get the error, “Property ‘input’ does not exist on type ‘ScenePlugin’.”
What kind of scene plugin do I need to add, and how exactly do I add it?
That’s telling you this.scene has no input
property.
You’re looking for this.input.
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DERP!
@samme thx buddy
@rich but what if we want to control something that is throughout the game, like audio across different scenes? Is it advisable to use game.sound.mute?