How can I inactivate a body created using matter?

I need to inactivate (not destroy) some bodies in my scenario, how can I do that?

for example, consider the bodies:

var bodies = []

for (var c =0; c < 10; c++)
  bodies.push(this.matter.add.polygon(300, 800, 3, 15))

// I would need more or less of what is below

for (var c =0; c < bodies.length; c++) {
  console.log(bodies[c])
  bodies[c].setActive(false)
  bodies[c].setVisible(false)
}