I need to inactivate (not destroy) some bodies in my scenario, how can I do that?
for example, consider the bodies:
var bodies = []
for (var c =0; c < 10; c++)
bodies.push(this.matter.add.polygon(300, 800, 3, 15))
// I would need more or less of what is below
for (var c =0; c < bodies.length; c++) {
console.log(bodies[c])
bodies[c].setActive(false)
bodies[c].setVisible(false)
}