Temporarily disable matter objects

Hi,I used setVisible (false) and setActive (false) on the block to temporarily hide it, but the physics continue to work.
Is there a way to stop it completely so that it doesn’t show up even in Matter debug mode?

class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.image('block', 'assets/sprites/block.png');
    }

    create ()
    {
        this.matter.world.setBounds();

        const block1 = this.matter.add.image(300, 100, 'block', null, { chamfer: 16 }).setBounce(0.9);
        const block2 = this.matter.add.image(400, 100, 'block', null, { chamfer: 16 }).setBounce(0.9);
        const block3 = this.matter.add.image(500, 100, 'block', null, { chamfer: 16 }).setBounce(0.9);
        
        //Temporarily deactivate the central block
        block2.setVisible(false); block2.setActive(false);

        this.matter.add.mouseSpring({ length: 1, stiffness: 0.6 });
    }
}

const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#1b1464',
    parent: 'phaser-example',
    physics: {
        default: 'matter',
        matter: {
           debug: true
        }
    },
    scene: Example
};

const game = new Phaser.Game(config);

deactivate

thanks

this.matter.world.remove(block2, true);

Thank you. :smile:

I solved myself.
I was able to restore it after 2 seconds with the code below.

setTimeout(()=>{
   block2.setVisible(true); block2.setActive(true);
   this.matter.world.add(block2.body); 
},2000)