I’ve written a game and pushed it to Heroku. But, it’s not running. I just get the “there’s nothing here yet” screen.
I know that when I run the game locally, I run npm start
so I create a Procfile and add the line
web: npm start
But that doesn’t work. So I try:
web: npm run build
Still, the game isn’t running. I have a look at the logs:
2018-12-10T13:11:38.577884+00:00 heroku[web.1]: Starting process with command `npm run build`
2018-12-10T13:11:41.987007+00:00 app[web.1]:
2018-12-10T13:11:41.987026+00:00 app[web.1]: > CatNite@1.0.0 build /app
2018-12-10T13:11:41.987027+00:00 app[web.1]: > webpack
2018-12-10T13:11:41.987029+00:00 app[web.1]:
2018-12-10T13:11:48.734307+00:00 app[web.1]: Hash: 3e735a6380b280f14c42
2018-12-10T13:11:48.734355+00:00 app[web.1]: Version: webpack 3.12.0
2018-12-10T13:11:48.734357+00:00 app[web.1]: Time: 5902ms
2018-12-10T13:11:48.734361+00:00 app[web.1]: Asset Size Chunks Chunk Names
2018-12-10T13:11:48.734363+00:00 app[web.1]: bundle.js 4.06 MB 0 [emitted] [big] main
2018-12-10T13:11:48.734366+00:00 app[web.1]: [0] ./src/config.js 515 bytes {0} [built]
2018-12-10T13:11:48.734368+00:00 app[web.1]: [1] (webpack)/buildin/global.js 509 bytes {0} [built]
2018-12-10T13:11:48.734369+00:00 app[web.1]: [2] ./src/lib/score.js 1.77 kB {0} [built]
2018-12-10T13:11:48.734371+00:00 app[web.1]: [3] ./src/main.js 5.46 kB {0} [built]
2018-12-10T13:11:48.734372+00:00 app[web.1]: [11] ./src/states/boot.js 2.29 kB {0} [built]
2018-12-10T13:11:48.734374+00:00 app[web.1]: [12] ./src/states/splash.js 4.52 kB {0} [built]
2018-12-10T13:11:48.734376+00:00 app[web.1]: [13] ./src/utils.js 246 bytes {0} [built]
2018-12-10T13:11:48.734377+00:00 app[web.1]: [14] ./src/states/menu.js 3.89 kB {0} [built]
2018-12-10T13:11:48.734379+00:00 app[web.1]: [15] ./src/states/game.js 13.9 kB {0} [built]
2018-12-10T13:11:48.734380+00:00 app[web.1]: [17] (webpack)/buildin/module.js 517 bytes {0} [built]
2018-12-10T13:11:48.734382+00:00 app[web.1]: + 8 hidden modules
2018-12-10T13:11:48.855931+00:00 heroku[web.1]: Process exited with status 0
2018-12-10T13:11:48.939357+00:00 heroku[web.1]: State changed from starting to crashed
This is over my head. How do I get my game running?
My webpack.config.js
looks like this:
const path = require('path');
module.exports = {
/**
* Minimal build setup.
* Create your app bundle.
*/
entry: './src/main.js',
output: {
filename: 'bundle.js',
path: path.join(__dirname, 'public', 'assets', 'scripts')
},
/**
* Minimal development setup.
* Serves files in ./public folder.
* Refresh browser automatically when your bundle changes.
*/
devServer: {
publicPath: '/assets/scripts/',
contentBase: path.join(__dirname, 'public'),
port: 3000
},
module: {
rules: [
{
test: /\.js$/,
exclude: /(node_modules|bower_components)/,
use: {
loader: 'babel-loader',
options: {
presets: ['env']
}
}
}]
}
};
```
Here is my `package.json`
````
{
"name": "CatNite",
"version": "1.0.0",
"description": "Gruesome jump game.",
"dependencies": {
"phaser-ce": "^2.11.0"
},
"devDependencies": {
"babel-core": "^6.26.3",
"babel-loader": "^7.1.5",
"babel-preset-env": "^1.7.0",
"expose-loader": "^0.7.3",
"webpack": "^3.0.0",
"webpack-dev-server": "^2.5.0"
},
"scripts": {
"start": "webpack-dev-server",
"build": "webpack"
},
"license": "ISC"
}
Any help would be appreciated!