Hi all
I want my ‘bouncer’ sprite to bounce off of the world bounds.
I know this is supposed to be done with:
bouncer.setCollideWorldBounds(true)
but this doesn’t work
Currently I am using:
this.physics.world.wrap(this.bouncers, 5);
and this does work, but it makes the bouncer appear on opposite side of screen instead of bounce of the wall
What can I do? Is there an alternative to this.physics.world.wrap(this.bouncers, 5);
which tells the program to make the ‘bouncer’ object collide and bounce off the wall?
Thanks for your time
Full project:
‘https://replit.com/@jaimeggb/secure-real-time-multiplayer-game-3#authoritative_server/js/game.js’