How do you give a tilemap arcade collision?

im using tilemaps for a platformer but when i try using entity.touching.down, but it doesn’t recognize the method I used

this.Ltest.setCollisionBetween(0,0);
	
	this.physics.add.collider(this.Ltest,this.Ptest,function(L,P){
		if(P.body.touching.down && L.body.touching.up){
			this.Ptest.isJump = false;
		}
	},null,this);

nvm i figured it out by using this.entity.body.onFloor()